LinQ
01-22-2012, 11:37 PM
Hello,
I would like first of all to thank you for your wounderful map and especially the version 4.8. I was quite on holiday lately and could play a lot of games and I have to say that it was a bunch of fun !
I just tried the new 4.10 several times and I am quite disappointed xD. I would like to note some points that really deserve to be addressed in my humble opinion.
GAME SETTING
===========
- Start position click bug.
Still almost every game people complain to no be able to click a start position. It is possible to fix that ? It didn't happened to me lately, so maybe it was fixed. But frankly, if there is no leaver, I dont care where I spawn and this screen utility is questionable.
- Ally chat in TDM.
Omg this is really needed, using minimap ping is momentary ok but ally chat must be easy to implement no?
- Team making
Ok, I can understand that making several map is not a good option. Because the team version map is never played/filled for the reason of not being in the first pages of games (in the battle.net multiplayer games list). But making a pure FFA ruins all pre-game team making possibilities.
I am sure that I am not the only one who like to play with friends, but for now what we do is simple... we say in advance in what team we will play and pray that the vote will make a TDM. If we are two it can work, but if three no way we can get a good game because the third one will almost never be able to select the team in time... provided TDM was voted xD.
Moreover people are not happy with that system and a lot of players leave because their match type was not voted. This ruins the upcoming game, really.
For me the solution is to make this map Team Only. Basically people want FFA because they are afraid of noob teamates. But if u can make a team with friends and join, this wont be a problem anymore. I can live without FFA. In FFA the game is just luck based and very random (who is near a noob or an empty base wins... if he is not totally noob himself)
- Map voting screen
This is great to have 3 maps. I like it much!
But just wondering, it is possible to render all units a little bit smaller so the maps will appear... bigger ? I know you got 3 maps in a big one so this could make it easier to design more complicated maps for 9 players, no ? Just an idea.
- Players placements option screen.
If the map becomes team only... well this is really unnecessary. This screen should disappear...
- Game options (Murlocs y/n, Guardian shield etc...)
This option screen is useless. We need all the options or the map is less interesting. The menu is nice but there is really no point to have it. It is just a waste of time. xD.
The only option I would put in would be the Auto Grouping. On/Off. But it does not require voting...
- Voting time out.
Much too long. 20 or 30 seconds is largely enough provided we still got some options screens.
GAME MECHANICS
=============
- Footmen upgrades
I'm fine with the last adjustments (higher prices for speed and life steal).
I think that it is balanced. GJ !
- Base upgrades
The range for the base is a good idea. But I would say that the Murloc need a little range buff too. The reason is that if he spawns behind the bunker and footies are attacking a generator from behind, the time to move the Murloc your generator is gone. So I guess that a range upgrade would be really welcome and wouldnt hurt much while the Murloc is blind outside base.
Another thing that would be great is a buff to the base cannon upg. Let it the same damage at start but give it a +2 or even +3 when upgraded. This can come very handy at start mid/game If you are late with upg but your opponent still cannot kill generators fast. This investment would be cost effective and if your opponents keep attacking you will come back in the game. Sounds fair to me. And it negates the big luck factor of the start. Basically if you get rushed and cannot creep for a 2 minutes you have lost against good players. Moreover this can be counter by the body armor upgrade. A nice thing would be to correlate the two so if you get +3 cannon attack by upg you get +3 armor upg to counter it. With little balancing this would work and render this body armor upg useful... cuz frankly even if it is cheap it is quite a waste untill u get max hp...
- Base auto-destruction timeout
Really nice start of idea. This allow the player attacking a weaker opponent to get his reward even if the other player leaves. So far so good. But in the middle of the games some players leave randomly and then it is a run to kill that base before the others. And if you dont get it because you are on the opposite side of the map... basically you lost. I think that it is too random and lucky. Wouldnt be nice to have a system that detects if there are enemy units in the base when a player leaves ? So if there are units you get your 1min timout but if there are no units then the base is destroyed right away. So there is no luck/race for it.
- Repair option
It would be nice to limit the repair ability to buildings. It happened to me once or twice to miss click on one of my defending footmen and therefore lose my generator... or base xD. Thx !
- Allucinations.
I would love to have an hallucination spell. To make believe u got more footment that you really have. Could be used to fake attacks and lure the enemy at an energy cost. What do you think ?
- Invisibility.
Would be also nice to make some footmen invisible at an energy cost. When they attack they would be revealed.
- Detection.
A scan spell to scout and reveal cloacked units would be awesome xD.
- Forcefields.
Would be nice to be able to use focefields on allied bases...
Would be also nice to get extra forcefields when you kill bases.
STATS AND REWARDS
================
- New helmets.
Nice !! Definitely like it. But looking in the tab is really messy. It is very difficult to see how they are organized. levels, base kills, murlocs etc... Nice, but would it be better if they were in categories ? All the base kills helmets in a base kills group etc... and by order of importance.
- Levels.
Ahem, as I said I played quite a bunch and I'have now more than 100 games with 90+ wins. Got something like 32 Murlocs kills and almost 300 bases destroyed. But from what the level is computed, of that I really wonder. First it showed me level 12 and now I'm level 9. Is that correct ?
GENERAL
======
- Creeps.
Maybe it is good to lower the spawn rate of creeps. But for now I find that it just minimises the things u can do early on. Before you could power very fast if no1 was attacking you. It required skill and you deserved your eco boost because u were multitasking a lot and that is quite hard. Now you have to wait. And waiting is boring. And attacking your opponent early is braindead and gives u mass bounties... For now I would say that I liked it better before. But, maybe, if you add some new strategy points that require skill, this will get overal better, I dont know.
- Golden chidken.
Ok, why not, but it is just luck. A bit of random fun does not hurt but it brings nothing to the map...
MAPS
====
- Long run.
Now this map is unplayable. I know that a lot of people didnt like it before but I guess it was because they didnt know how to play it. In the old version you could attack from the sides any enemies and could creep at 3-4 locations simultaneously. That was awesome. Now the new version got water all around. You can see nothing and can forget to run by fast from the sides. Before you could outplay better upgraded players by utulizing multi-front. Now it is impossible. Everything goes very straight forward and slowly. Very predictable and it is not fun anymore because how you start determines if you win or lose. Skill is almost absent. I liked the previous version much better and prolly stop playing this one completely.
What makes this map fun is the unpredictability of incoming attacks. The more options you have the better.
This is all for the moment, I hope that I was clear enough and that my English wasn't too bad. If something is not clear just tell me. And again this map is awesome so KEEP UP THE GOOD WORK :P. I really look forward to play your next versions !!
LinQ. (Murlocs Hunter)
I would like first of all to thank you for your wounderful map and especially the version 4.8. I was quite on holiday lately and could play a lot of games and I have to say that it was a bunch of fun !
I just tried the new 4.10 several times and I am quite disappointed xD. I would like to note some points that really deserve to be addressed in my humble opinion.
GAME SETTING
===========
- Start position click bug.
Still almost every game people complain to no be able to click a start position. It is possible to fix that ? It didn't happened to me lately, so maybe it was fixed. But frankly, if there is no leaver, I dont care where I spawn and this screen utility is questionable.
- Ally chat in TDM.
Omg this is really needed, using minimap ping is momentary ok but ally chat must be easy to implement no?
- Team making
Ok, I can understand that making several map is not a good option. Because the team version map is never played/filled for the reason of not being in the first pages of games (in the battle.net multiplayer games list). But making a pure FFA ruins all pre-game team making possibilities.
I am sure that I am not the only one who like to play with friends, but for now what we do is simple... we say in advance in what team we will play and pray that the vote will make a TDM. If we are two it can work, but if three no way we can get a good game because the third one will almost never be able to select the team in time... provided TDM was voted xD.
Moreover people are not happy with that system and a lot of players leave because their match type was not voted. This ruins the upcoming game, really.
For me the solution is to make this map Team Only. Basically people want FFA because they are afraid of noob teamates. But if u can make a team with friends and join, this wont be a problem anymore. I can live without FFA. In FFA the game is just luck based and very random (who is near a noob or an empty base wins... if he is not totally noob himself)
- Map voting screen
This is great to have 3 maps. I like it much!
But just wondering, it is possible to render all units a little bit smaller so the maps will appear... bigger ? I know you got 3 maps in a big one so this could make it easier to design more complicated maps for 9 players, no ? Just an idea.
- Players placements option screen.
If the map becomes team only... well this is really unnecessary. This screen should disappear...
- Game options (Murlocs y/n, Guardian shield etc...)
This option screen is useless. We need all the options or the map is less interesting. The menu is nice but there is really no point to have it. It is just a waste of time. xD.
The only option I would put in would be the Auto Grouping. On/Off. But it does not require voting...
- Voting time out.
Much too long. 20 or 30 seconds is largely enough provided we still got some options screens.
GAME MECHANICS
=============
- Footmen upgrades
I'm fine with the last adjustments (higher prices for speed and life steal).
I think that it is balanced. GJ !
- Base upgrades
The range for the base is a good idea. But I would say that the Murloc need a little range buff too. The reason is that if he spawns behind the bunker and footies are attacking a generator from behind, the time to move the Murloc your generator is gone. So I guess that a range upgrade would be really welcome and wouldnt hurt much while the Murloc is blind outside base.
Another thing that would be great is a buff to the base cannon upg. Let it the same damage at start but give it a +2 or even +3 when upgraded. This can come very handy at start mid/game If you are late with upg but your opponent still cannot kill generators fast. This investment would be cost effective and if your opponents keep attacking you will come back in the game. Sounds fair to me. And it negates the big luck factor of the start. Basically if you get rushed and cannot creep for a 2 minutes you have lost against good players. Moreover this can be counter by the body armor upgrade. A nice thing would be to correlate the two so if you get +3 cannon attack by upg you get +3 armor upg to counter it. With little balancing this would work and render this body armor upg useful... cuz frankly even if it is cheap it is quite a waste untill u get max hp...
- Base auto-destruction timeout
Really nice start of idea. This allow the player attacking a weaker opponent to get his reward even if the other player leaves. So far so good. But in the middle of the games some players leave randomly and then it is a run to kill that base before the others. And if you dont get it because you are on the opposite side of the map... basically you lost. I think that it is too random and lucky. Wouldnt be nice to have a system that detects if there are enemy units in the base when a player leaves ? So if there are units you get your 1min timout but if there are no units then the base is destroyed right away. So there is no luck/race for it.
- Repair option
It would be nice to limit the repair ability to buildings. It happened to me once or twice to miss click on one of my defending footmen and therefore lose my generator... or base xD. Thx !
- Allucinations.
I would love to have an hallucination spell. To make believe u got more footment that you really have. Could be used to fake attacks and lure the enemy at an energy cost. What do you think ?
- Invisibility.
Would be also nice to make some footmen invisible at an energy cost. When they attack they would be revealed.
- Detection.
A scan spell to scout and reveal cloacked units would be awesome xD.
- Forcefields.
Would be nice to be able to use focefields on allied bases...
Would be also nice to get extra forcefields when you kill bases.
STATS AND REWARDS
================
- New helmets.
Nice !! Definitely like it. But looking in the tab is really messy. It is very difficult to see how they are organized. levels, base kills, murlocs etc... Nice, but would it be better if they were in categories ? All the base kills helmets in a base kills group etc... and by order of importance.
- Levels.
Ahem, as I said I played quite a bunch and I'have now more than 100 games with 90+ wins. Got something like 32 Murlocs kills and almost 300 bases destroyed. But from what the level is computed, of that I really wonder. First it showed me level 12 and now I'm level 9. Is that correct ?
GENERAL
======
- Creeps.
Maybe it is good to lower the spawn rate of creeps. But for now I find that it just minimises the things u can do early on. Before you could power very fast if no1 was attacking you. It required skill and you deserved your eco boost because u were multitasking a lot and that is quite hard. Now you have to wait. And waiting is boring. And attacking your opponent early is braindead and gives u mass bounties... For now I would say that I liked it better before. But, maybe, if you add some new strategy points that require skill, this will get overal better, I dont know.
- Golden chidken.
Ok, why not, but it is just luck. A bit of random fun does not hurt but it brings nothing to the map...
MAPS
====
- Long run.
Now this map is unplayable. I know that a lot of people didnt like it before but I guess it was because they didnt know how to play it. In the old version you could attack from the sides any enemies and could creep at 3-4 locations simultaneously. That was awesome. Now the new version got water all around. You can see nothing and can forget to run by fast from the sides. Before you could outplay better upgraded players by utulizing multi-front. Now it is impossible. Everything goes very straight forward and slowly. Very predictable and it is not fun anymore because how you start determines if you win or lose. Skill is almost absent. I liked the previous version much better and prolly stop playing this one completely.
What makes this map fun is the unpredictability of incoming attacks. The more options you have the better.
This is all for the moment, I hope that I was clear enough and that my English wasn't too bad. If something is not clear just tell me. And again this map is awesome so KEEP UP THE GOOD WORK :P. I really look forward to play your next versions !!
LinQ. (Murlocs Hunter)