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Forum: News and Announcements

Find all the latest news and updates for the project here.

  1. Changelog 0.A.5 BETA

    0.A.5 BETA ★ Fixed an issue where observers could pick up weapon and power-up nodes. ★ Fixed an issue where the observer minimap wouldn't zoom in...

    Started by Sourc[e]x‎, 03-07-2013 06:57 PM
    • Replies: 0
    • Views: 466
    03-07-2013 06:57 PM Go to last post
  2. Changelog 0.A.4 BETA

    0.A.4 BETA ★ The weight attribute will now influence physics and weapon recoil forces. ★ Players can no longer damage team members in teamed games....

    Started by Sourc[e]x‎, 02-25-2013 04:09 PM
    • Replies: 0
    • Views: 238
    02-25-2013 04:09 PM Go to last post
  3. Changelog 0.A.2 & 0.A.3 BETA

    0.A.2 BETA ★ Quick games will now play through all the arcade modes in a specific order. (Deathmatch > Hold the Flag > Annihilation > King of the...

    Started by Sourc[e]x‎, 02-02-2013 02:30 PM
    • Replies: 0
    • Views: 314
    02-02-2013 02:30 PM Go to last post
  4. Featured Game

    Mass Destruction 2 is now a featured game on the Arcade. I demand you go check it out. :)

    Started by Sourc[e]x‎, 01-25-2013 07:02 PM
    • Replies: 3
    • Views: 416
    01-28-2013 05:20 PM Go to last post
  5. Changelog 0.A.1 BETA

    0.A.1 BETA ★ The King of the Hill score region will now be visible on low graphics setting. ★ Quick game rounds has been increased to 5. ★ Quick...

    Started by Sourc[e]x‎, 01-27-2013 02:51 AM
    • Replies: 0
    • Views: 221
    01-27-2013 02:51 AM Go to last post
  6. Changelog 0.A.0 BETA

    0.A.0 BETA ★ Game will now default to the Quick FFA Arcade variant. ★ Renamed the Default game variant to Unlocked. ★ The Armageddon Cannon damage...

    Started by Sourc[e]x‎, 01-21-2013 09:23 AM
    • Replies: 2
    • Views: 260
    01-23-2013 09:42 PM Go to last post
  7. Changelog 0.9.0 BETA

    0.9.0 BETA ★ Fixed a few game mode descriptions. ★ Fixed a bug which caused the name of A.I. players not to display in the Team Manager. ★ Fixed a...

    Started by Sourc[e]x‎, 01-12-2013 11:56 PM
    • Replies: 0
    • Views: 236
    01-12-2013 11:56 PM Go to last post
  8. Changelog 0.8.0 BETA

    It's about time a new patch was released. Mass Destruction 2 is now live on both EU and NA servers. 0.8.0 BETA ★ Fixed a bug causing the Force...

    Started by Sourc[e]x‎, 10-12-2012 01:58 PM
    • Replies: 4
    • Views: 769
    10-13-2012 02:22 AM Go to last post
  9. Changelog 0.6.2 BETA

    0.6.2 BETA ★ Fixed a bug causing the scoreboard not to update if a player left during the scorescreen. ★ Lightning in Apocalypse has been removed...

    Started by Sourc[e]x‎, 08-18-2012 08:24 PM
    • Replies: 0
    • Views: 672
    08-18-2012 08:24 PM Go to last post
  10. Changelog 0.6.1 BETA

    0.6.1 BETA ★ Comanche has been disabled. ★ Fixed a bug where assigning an A.I. to a slot for a player that had previously left the game would...

    Started by Sourc[e]x‎, 08-15-2012 01:50 AM
    • Replies: 0
    • Views: 553
    08-15-2012 01:50 AM Go to last post
  11. Changelog 0.6.0 BETA

    0.6.0 BETA ★ Added a new game module: Juggernaut. ★ Units can now be affected by physics forces. ★ The debugging system has been completely...

    Started by Sourc[e]x‎, 08-05-2012 11:26 PM
    • Replies: 0
    • Views: 497
    08-05-2012 11:26 PM Go to last post
  12. Changelog 0.5.2 BETA

    0.5.2 BETA ★ Added support for spectators. ★ Fixed a bug that caused the A.I. not to attack certain units types. ★ Fixed a bug that caused certain...

    Started by Sourc[e]x‎, 07-16-2012 08:55 PM
    • Replies: 0
    • Views: 457
    07-16-2012 08:55 PM Go to last post
  13. Changelog 0.5.1 BETA

    0.5.1 BETA ★ A.I. weapon behavior has been improved. ★ A.I. can now use artillery. ★ A.I. is now able to target structures. ★ A.I. is now less...

    Started by Sourc[e]x‎, 07-13-2012 04:57 PM
    • Replies: 0
    • Views: 345
    07-13-2012 04:57 PM Go to last post
  14. Changelog 0.5.0 BETA

    0.5.0 BETA ★ Implemented a new eight-way directional control configuration. ★ Implemented computer A.I. ★ Added support for a "empty" weapon,...

    Started by Sourc[e]x‎, 07-04-2012 11:56 PM
    • Replies: 0
    • Views: 418
    07-04-2012 11:56 PM Go to last post
  15. Changelog 0.4.1 - 0.4.3 BETA

    0.4.1 BETA ★ Fixed a bug with the tank attachment system. ★ Players can no longer drive off the Total Carnage battlefield. ★ Players will no...

    Started by Sourc[e]x‎, 06-18-2012 01:00 PM
    • Replies: 4
    • Views: 758
    06-20-2012 10:54 PM Go to last post
  16. Changelog 0.4.0 BETA

    ★ Added a quit game button to the main menu. ★ The game timer is now properly stopped when the game ends. ★ The game will now display a message...

    Started by Sourc[e]x‎, 06-11-2012 12:46 AM
    • Replies: 0
    • Views: 500
    06-11-2012 12:46 AM Go to last post
  17. Changelog 0.3.0 BETA

    0.3.0 BETA ★ Added a battle log to keep track of events in the game. ★ Added three new experimental game modules: Apocalypse, Comanche and Weapon...

    Started by Sourc[e]x‎, 06-02-2012 11:42 AM
    • Replies: 0
    • Views: 514
    06-02-2012 11:42 AM Go to last post
  18. Changelog 0.2.1 BETA

    Yet another small patch has arrived. I believe this one pretty much takes care of everything that was mentioned at the 0.2.0 release. 0.2.1 BETA...

    Started by Sourc[e]x‎, 04-09-2012 11:45 PM
    • Replies: 1
    • Views: 788
    04-11-2012 09:13 AM Go to last post
  19. Changelog 0.2.0 BETA

    0.2.0 BETA ★ Added a new game module: Battlefront. ★ Added hotkeys to laser, seeker missile, land mine and EMP. ★ Leaving players will now be...

    Started by Sourc[e]x‎, 04-01-2012 10:45 PM
    • Replies: 6
    • Views: 1,116
    04-06-2012 10:33 PM Go to last post
  20. Changelog 0.1.4 BETA

    0.1.4 BETA ★ Fixed a bug that allowed players to explode twice. ★ Players will now be invulnerable for a few seconds when re-spawning. ★ A lot of...

    Started by Sourc[e]x‎, 03-08-2012 01:36 AM
    • Replies: 2
    • Views: 963
    03-09-2012 11:51 AM Go to last post

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