Latest News
Arcade Prepping
Here's a sneak peek - and if you have access to the Starcraft 2 2012 beta you can go play our pre-alpha version of interstellar combat for yourself!
(If you are viewing this on the front page please view this thread to see the attached screenshot!)

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Risk Revulsion Patch - 3.05
- Added: Ban System
- Balanced: Battlecruisers
- Balanced: Banshees
- Fixed: Defender Switch Heal Bug
- Fixed: Achivement Hack
- Fixed: Conquest Bar

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Changelog 0.2.1 BETA
0.2.1 BETA
★ Fixed an array overflow error that would happen when a player was killed by a AI player.
★ Fixed a bug that could potentially crash the projectile movement thread.
★ Fixed a rare bug that could allow Arcade events to appear in Battlefront.
★ Spectator camera has been redesigned to follow other players. Left and right mouse buttons are used to switch between players.
★ The music now returns to the default soundtrack when a game has ended.
In other news, Beier has released Galaxy++ 3.0 which eliminated the memory exception error I've encountered, which means no more merging of files to conserve compile memory.
Would've been awesome if we could arrange some more games.
I'm going to need more multiplayer gameplay footage if I am to make a trailer and put the map information on other websites.

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Changelog 0.2.0 BETA
★ Added a new game module: Battlefront.
★ Added hotkeys to laser, seeker missile, land mine and EMP.
★ Leaving players will now be removed from the score board.
★ Seeker missile can now target units.
★ Land mines can now be triggered by units.
★ Fixed a bug where a projectile's vector would be destroyed before the impact effect were created.
★ Heat reduction multiplier no longer affects cooldown, but rather heat added by weapons.
★ Player collision now causes a small amount of damage.
★ Increased damage of flamethrower and gatling guns.
★ Increased laser reload time and damage, decreased pickup ammunition.
★ Increased flamethrower pickup ammunition.
★ Fixed a bug where colliding players could in some cases become stuck.
★ Fixed a bug that allowed players to damage and kill inactive players.
★ Fixed a bug which caused the flamethrower not to deal any damage.
★ Camera max distance has been increased slightly.
★ Radar anchor can now be changed.
★ Fixed a small bug with the weapon cooldown multiplier.
★ Fixed a small bug in the experience system.
★ The Team Manager now displays the correct game mode.
★ The projectile system has been optimized.
★ The vector system has been rewritten.
★ Level preview has been replaced with a slideshow to save a lot of space and time in the future.
★ Unit collision logic has been implemented for tanks and projectiles.
★ Fixed some minor memory leaks.
★ General code optimizations.
★ Script has been restructured to take less memory on compilation.
Battlefront is still in an experimental phase, and will need a lot of work and balancing, so keep those suggestions coming.
Oh, and stats had to be reset again.

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Risk Revulsion Patch - 3.03 & 3.04
- Added: Card Timer to reduce Farming.
- Balanced: Marauder, Banshee, Battlecruiser, Viking, Vulture, and Hellion
- Fixed: Players no longer start on islands in the mode "One base each".
- Fixed: Card Bug ( No need for AI's )
- Improved: Chat lines now break.
- Improved: Fog now shows territory distribution on minimap.
- Improved: Emoticons.
- Temporary: Ranking is temporarily off.
- Fixed: Achievements
- Fixed: Randomizing Colours

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Land Vikings
They get up there by bypassing the air pathing i put in as the water units are actually air units! Air pathing is horrid in sc2 so i have to...